On Permedia, Riva 128, and Rendition, you may get better performance using Unreal's software renderer, especially if you have a Pentium II class processor. The others should be playable pending public release of improved Direct3D drivers for their hardware. Rage Pro/Rendition: Reasonable performance. Not as fast a fill rate as Voodoo2, but texture downloads are fast, and they support palettes, making for a steady frame rate. Fairly slow texture downloading - performance isn't great.ĭrivers we consider playable, in best-to-worst order Explosions are displayed with a black background (due to a bug in the current Unreal code). Only supports monochrome lighting due to blending limitations. Not sure when this will be available via the web. Works well with their internal beta Direct3D driver. 3dfx could get a performance increase here by implementing subrect Blts and hardware triangle-fan setup. There are reports of missing lightmaps in some areas (not sure what's wrong). Their detail texture blending (D3DBLEND_DIFFUSEALPHA) doesn't work, which breaks detail textures. There isn't any reason to use Direct3D for Voodoo2, since we support Glide natively and that tends to be more stable and faster, but their latest Direct3D driver does run Unreal pretty well. Multitexturing currently isn't working with Unreal, because of a hardware limitation (it can't multitexture a paletted base texture map along with a non-paletted light map). They have a beta Direct3D driver which runs Unreal pretty well (though it doesn't appear to be available for public release yet). Hopefully this will be ready for the public soon. There are some problems with their currently-available Direct3D driver, but they have an internal beta driver which fixes many problems. Hopefully nVidia will fix thie error in their driver. Some users are reporting that creature polygons appear corrupted. The framerate isn't very good, and there will be a lot of "stuttering" since texture downloads are very slow on this hardware. Their latest driver should run Unreal OK. We are hoping nVidia will issue an updated driver soon. Has lots of potential, but there are major problems with their Direct3D driver: rainbow colors, time-lag, w-buffering issues, missing textures. Some issues across-the-board with switching between fullscreen and windowed mode, and switching resolutions during gameplay. If this is a sound issue you might need to change a line in the same unrealtournament.ini, search the line: Enabling these features is explained on the kentie's page I mentioned just above in this post. The new renders above will allow you to enable new features like "Anisotropic Filtering x16" and much more. Unreal engine Direct3D 10 renderer from kentie's site: Enhanced D3D 10 Renderer (kentie)Įnhanced OpenGL renderer from Chris Donhal: Enhanced OpenGL Renderer for UT99 (cdohnal) ***OPTIONAL: for the record they are enhanced Renderers (updated with more options) for both D3D and OpenGL: GameRenderDevice=OpenGLDrv.OpenGLRenderDevice GameRenderDevice=D3D9Drv.D3D9RenderDevice If you cannot access the game anymore you can change the Render by modifying the UnrealTournament.ini in located at " unreal/system/unrealtournament.ini" you should change the following line: You should try to switch to another Renderer, try OpenGL. This could be a Renderer issue or a Sound issue: I installed the patch and now it only runs the audio when I launch the game from Steam and displays a black screen.
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